Thursday, April 21, 2011

Viva Las Vegas #1


So i had the experience of working on my first multi year game job and then the whole project was canceled. WB hasn't said it's official, but yeah... tis dust in the wind. Which is sad, because allot of great people worked on this game, and for quite a long time. I know i wouldn't be where i am now if i were not for "This is Vegas", but that being said, it was also rated as #3 for "10 Games we're happy were canceled" by Destructoid.

So for a couple of future posts I'm going to try and dig up some old FX work done by myself and maybe some of the more elaborate things that were made for this crazy game.

Part 1.
Water Fountains for a swimming pool. The particle effects had a material that was setup to act as if the light was being cast upwards onto the water diffuse. The particle system had to be made to turn on and then stay on in order to keep a flow of water, as well as if the particle emitter was moved (see below). This would insure that a show could be scripted easier because all that was needed was to turn a particle emitter on, delay it, move it, and then just turn it off and it would resolve itself. This "show" was scripted by co-worker Noa Barlow and i wish i had a polish pass after seeing it perform in a show like this. Ohh and it also had to be cheap, i could use no more then 2/3 particle systems each, since i knew there was going to be a crap ton of them on at once.

So much water in this game.

~Jeff